Thursday, February 9, 2017

Update: Hiatus and the future of the blog

After some talks between us, we have decided that we're stopping the development on Leave a Tip for now.

The reason why we're doing this is because some of us are taking the opportunity of working with other people on a school project to make video games on a new engine. It's sad to have to leave this unfinished for now, but everyone of us knows that this type of experience will benefit us in the future, so we can make better video games.

Nevertheless, Edude and I, in the name of Keeper Team, will be participating on the second Beta Jam for GameMaker 2 by YoYoGames. We're making a simple videogame, and we'll show you our project when we finish it. We decided not to continue on Leave a Tip without the others, because they're also part of the project, and making decisions without them would be inconsiderate on our part. We'll try to post daily updates during the last week of the game jam, showing our progress day after day. After we finish the game jam, I think we'll be working on other engines to get more experience on them, so maybe we're not going to post updates for a while.

As for the blog, this is the last post we'll publish here. Click here for the new blog we've created. Here, we'll be posting updates on every game we plan to make. We created this blog only for Leave a Tip, so posting updates here on other games would be weird (at least, for me it is). When we return to working on Leave a Tip, it's highly probable that we won't return to this blog... or who knows? Maybe we'll use it for something else.

Anyways, those are all the updates. Have a great day!

-Goombazo

Thursday, January 12, 2017

Main Theme on SoundCloud

The first version of the main theme is now available for everyone on SoundCloud.



Keep in mind that, like I said before, some changes have already been made to this version, but this is just a taste of the music we're going to implement on the game. Hope you like what I've made so far.

-Goombazo

Sunday, January 1, 2017

Happy New Year!

Happy 2017 to everyone!

It's already 2017... To be honest, I felt it went by pretty quickly. But now, it's gone. So let's enjoy this new year.

And now... updates.

I was going to upload on SoundCloud the 2 compositions I made... but I decided not to do that, because I decided to change some details on the music, and I also have a friend who is going to help me with more technical details.

I could upload the first version of the songs, but if I'm going to change them in less than three weeks, maybe I could just wait a while longer. Nevertheless, if I decide to upload them during these days, I'll notify it both on the blog and on my twitter (@Goombazo_F).

Have a great year! As for us... well, we have a lot of work to do.

-Goombazo

Thursday, December 1, 2016

A great update from the crafting Menu!

Before you ask anything, yes, we have some kind of crafting menu, you know, where you can mix all the stuff that you have available in your inventory, well... at the start we were just testing how the mechanics of the beers were going to work, so we just did the feature very quickly and then work on other stuff like the interactions with all the different clients that will come everyday in your bar... this is how it looked in the beggining:



After we finished how to handle those interactions, we went back to the core of the game (you can call it "the main fun") and actually re-did everything!

And now not only we added the feature to mix stuff (and those are the variables that we plan to use for the moment, if you have a better idea... well give them please), but actually updated the visuals too! Here is how much it changed:





Hope you enjoyed the new changes! Feedback is always welcome!

PS Sorry for not updating since 1 month, but the Keeper Team have been busy with other projects, and also working on the game that we forgot to update the site, but we will try to be more constant.

Friday, October 28, 2016

Introduction to the game

So yeah, we speak a lot about our game, this game, that game, but exactly, what the heck are we working? Well, our game "Leave a Tip" or how the team nickname it right now "Project BT" (but maybe you find it kinda redundant to have a nickname when we already have a name, but we like to be special! At least me...), it's a game where you play the role of a Bartender and basically the whole game is to take care of your bar... sounds way too basic right? If it weren't because the real meat of the game is the narrative, then sure, so, how exactly is this narrative interesting?

Can't tell ya exactly right now, because if I would, my team would punch me like that time that I deleted all the posts! And let me tell you, having my butt beaten virtually wasn't good... physical violence is so 2000.

What? I didn't said anything? I still left you with doubts? You think all we do is just play games all day and not make them? Ok then... I guess I can give you a screenshot... here you go... a treat from my part, and don't worry, it's just pre-pre-alpha, we will add a lot of stuff later, for the moment, enjoy:




My introduction: Edude0j9

I'm just the guy who currently manages the coding behind the game, and implemeting the mechanics, so if there is a bug or something related, you already know who to blame, and so do the team (but please, have mercy).
Also it looks like I will be the guy who will be posting here frequently, and not deleting the content... sorry for that...

Friday, October 21, 2016

Sergio

Hello I'am Sergio and part of the Keeper Team, I've done the level design, also a bit of programming and assets. Don't let your memes be dreams.